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Engines can take a significant amount of time to unlock, needing a large amount of science and metal blocks (from processing steel). Engine (200 hp) - unique to the Iron Teeth faction, the Engine allows you to burn fuel (logs) to produce power.However, it does require a large science investment as well as both gears and paper. Large Windmill (300 hp) - also only available only to the Folktail faction, this large version of the windmill produces significantly more power and offers more reliable wind power.Most importantly, however, the Windmills don’t always produce power and are reliant on there actually being wind - this means their power production can be spotty at best. The Windmill produces a relatively decent amount of power and doesn’t require any workers, but requires paper to be built. Windmill (120 hp) - available exclusively to the Folktail faction and unlockable through science, the Windmill converts wind power to power your buildings.While the Power Wheel produces significantly less power than other sources, it's cheap, available from the start and can be run during any season. Power Wheel (50 hp) - relying on beaver-power, this power source involves employing a worker to run on a giant hamster wheel (or beaver wheel, in this case).Some clever use of flood gates and levees can extend the use. While the Water Wheel offers a good amount of power, it works when you have water flowing, making it almost useless during the droughts. Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water.There are a number of power options available to your beavers, including: Not meeting the power requirement results in a lower overall efficiency and ultimately less resources being produced. Each of these buildings has a power requirement, measured in horsepower (hp), that must be met in order for the building to operate effectively. However, these resources can only be produced by buildings that need power to operate. These resources are needed to produce end game items like dynamite or bread and to build structures that improve the overall well-being of your beavers.
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As you progress through Timberborn you will unlock structures to place on any of the Timberborn maps that require advanced resources, like planks, gears and paper.
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